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Farkle
How to Play
- Roll all six dice to start your turn.
- After each roll you must set aside at least one scoring die. Scoring: each 1 = 100 pts, each 5 = 50 pts, three-of-a-kind = face × 100 (three 1s = 1000). Four-of-a-kind doubles the three-of-a-kind value; five doubles again; six doubles again. A straight 1–6 or three pairs = 1500 pts.
- Choose to bank your points or keep rolling the remaining dice. If all six dice score (Hot Dice!), pick them all up and roll again.
- If no dice score after a roll — that's a Farkle. You lose all accumulated points for the turn. Higher score is better!
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