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Farkle

How to Play
  1. Roll all six dice to start your turn.
  2. After each roll you must set aside at least one scoring die. Scoring: each 1 = 100 pts, each 5 = 50 pts, three-of-a-kind = face × 100 (three 1s = 1000). Four-of-a-kind doubles the three-of-a-kind value; five doubles again; six doubles again. A straight 1–6 or three pairs = 1500 pts.
  3. Choose to bank your points or keep rolling the remaining dice. If all six dice score (Hot Dice!), pick them all up and roll again.
  4. If no dice score after a roll — that's a Farkle. You lose all accumulated points for the turn. Higher score is better!

Turn Score

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Score History

# Score Date Time